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Beats By Dre:

'Mtrx' in Store Shopping Experience

Design Lead

UI/X

Motion

Design Direction

June 1, 2024

Projects

Essays

Exp.

some links will redirect to edemgl.notion.site/

Hero Film

[Mp4]

trigger-beats-mtrx

trigger-off-white

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Walkthrough of the Beats Matrix Shipping platform.

Introduction

[24pt | 16pt]

Beats wanted to create an intuitive, modular, immersive and informative discovery platform for their (in-store and remote) consumer; as well as for their customer rep training. The system needed to flex to hold few-many products.

As long time collaborators, the team behind the ‘Beats By Dre’ in store and digital shopping experience were no strangers to challenging us with new ways to simplify & amplify the shopping experience for customers. With only 2-weeks for UX planning and exploration; and 4-weeks to complete all designs as the sole designer and lead-creative. All my previous experimentation across various other works came to light in order to create a simple, adaptable experience, loved by user and client alike.

Hero Carousel

[Img]

Case Study

[24pt | 16pt]

To begin we started by outlining sketches for what screens we knew we wanted within the platform. This helped to conceptualise the flow between thee screens & map any gaps that existed.




Supporting Visuals

[Img]

Caption

[45pt]

Experience live; or in 1 of 400+ Apple Stores Worldwide. www.BeatsExperience.com

Image

[3]

A mobile variant was prepared for future out of store releases.

The self contained platform utilised repeatable modules to allow for easy growth.

Instore iPads allow costumers to directly engage with the platform.

button in the head navigation to return to the site's homepage

Beats By Dre:

'Mtrx' in Store Shopping Experience

Design Lead

UI/X

Motion

Design Direction

June 1, 2024

Projects

Essays

Exp.

some links will redirect to edemgl.notion.site/

Hero Film

[Mp4]

trigger-beats-mtrx

trigger-off-white

trigger-agencie-architecture

Loading Content

Please refresh if content has not yet loaded

Walkthrough of the Beats Matrix Shipping platform.

Introduction

[24pt | 16pt]

Beats wanted to create an intuitive, modular, immersive and informative discovery platform for their (in-store and remote) consumer; as well as for their customer rep training. The system needed to flex to hold few-many products.

As long time collaborators, the team behind the ‘Beats By Dre’ in store and digital shopping experience were no strangers to challenging us with new ways to simplify & amplify the shopping experience for customers. With only 2-weeks for UX planning and exploration; and 4-weeks to complete all designs as the sole designer and lead-creative. All my previous experimentation across various other works came to light in order to create a simple, adaptable experience, loved by user and client alike.

Hero Carousel

[Img]

Case Study

[24pt | 16pt]

To begin we started by outlining sketches for what screens we knew we wanted within the platform. This helped to conceptualise the flow between thee screens & map any gaps that existed.




Supporting Visuals

[Img]

Caption

[45pt]

Experience live; or in 1 of 400+ Apple Stores Worldwide. www.BeatsExperience.com

Image

[3]

A mobile variant was prepared for future out of store releases.

The self contained platform utilised repeatable modules to allow for easy growth.

Instore iPads allow costumers to directly engage with the platform.